home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
blueprnt.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-04-04
|
15KB
|
459 lines
/***************************************************************************
Blue Print memory map (preliminary)
driver by Nicola Salmoria
CPU #1
0000-4fff ROM
8000-87ff RAM
9000-93ff Video RAM
b000-b0ff Sprite RAM
f000-f3ff Color RAM
read:
c000 IN0
c001 IN1
c003 read dip switches from the second CPU
e000 Watchdog reset
write:
c000 bit 0,1 = coin counters
d000 command for the second CPU
e000 bit 1 = flip screen
CPU #2
0000-0fff ROM
2000-2fff ROM
4000-43ff RAM
read:
6002 8910 #0 read
8002 8910 #1 read
write:
6000 8910 #0 control
6001 8910 #0 write
8000 8910 #1 control
8001 8910 #1 write
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
extern unsigned char *blueprnt_scrollram;
void blueprnt_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( blueprnt_flipscreen_w );
void blueprnt_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int dipsw;
static WRITE_HANDLER( dipsw_w )
{
dipsw = data;
}
READ_HANDLER( blueprnt_sh_dipsw_r )
{
return dipsw;
}
WRITE_HANDLER( blueprnt_sound_command_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,Z80_NMI_INT);
}
static WRITE_HANDLER( blueprnt_coin_w )
{
static int lastval;
if (lastval == data) return;
coin_counter_w (0, data & 0x01);
coin_counter_w (1, data & 0x02);
lastval = data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0x9000, 0x93ff, MRA_RAM },
{ 0x9400, 0x97ff, videoram_r }, /* mirror address, I THINK */
{ 0xa000, 0xa01f, MRA_RAM },
{ 0xb000, 0xb0ff, MRA_RAM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc003, 0xc003, blueprnt_sh_dipsw_r },
{ 0xe000, 0xe000, watchdog_reset_r },
{ 0xf000, 0xf3ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x5fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0x9000, 0x93ff, videoram_w, &videoram, &videoram_size },
{ 0xa000, 0xa01f, MWA_RAM, &blueprnt_scrollram },
{ 0xb000, 0xb0ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0xc000, 0xc000, blueprnt_coin_w },
{ 0xd000, 0xd000, blueprnt_sound_command_w },
{ 0xe000, 0xe000, blueprnt_flipscreen_w }, /* + gfx bank */
{ 0xf000, 0xf3ff, colorram_w, &colorram },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x0fff, MRA_ROM },
{ 0x2000, 0x2fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x6002, 0x6002, AY8910_read_port_0_r },
{ 0x8002, 0x8002, AY8910_read_port_1_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x0fff, MWA_ROM },
{ 0x2000, 0x2fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0x6000, 0x6000, AY8910_control_port_0_w },
{ 0x6001, 0x6001, AY8910_write_port_0_w },
{ 0x8000, 0x8000, AY8910_control_port_1_w },
{ 0x8001, 0x8001, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( blueprnt )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPSETTING( 0x02, "30000" )
PORT_DIPSETTING( 0x04, "40000" )
PORT_DIPSETTING( 0x06, "50000" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Maze Monster" )
PORT_DIPSETTING( 0x00, "2nd Maze" )
PORT_DIPSETTING( 0x10, "3rd Maze" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x10, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x30, "Hardest" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
INPUT_PORTS_START( saturn )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0xc0, "6" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x00, "A 1/1 B 1/6" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 512*8*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 8*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 2*128*16*16, 128*16*16, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 128 },
{ REGION_GFX2, 0, &spritelayout, 128*4, 1 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
10000000/8, /* 1.25 MHz (4H) */
{ 25, 25 },
{ 0, input_port_2_r },
{ soundlatch_r, input_port_3_r },
{ dipsw_w },
{ 0 }
};
static struct MachineDriver machine_driver_blueprnt =
{
/* basic machine hardware */
{
{
CPU_Z80,
10000000/4, /* 2.5 MHz (2H) */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80, /* can't use CPU_AUDIO_CPU because this CPU reads the dip switches */
10000000/4, /* 2.5 MHz (2H) */
sound_readmem,sound_writemem,0,0,
interrupt,4 /* IRQs connected to 32V */
/* NMIs are caused by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
16,128*4+8,
blueprnt_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
blueprnt_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( blueprnt )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1m", 0x0000, 0x1000, 0xb20069a6 )
ROM_LOAD( "1n", 0x1000, 0x1000, 0x4a30302e )
ROM_LOAD( "1p", 0x2000, 0x1000, 0x6866ca07 )
ROM_LOAD( "1r", 0x3000, 0x1000, 0x5d3cfac3 )
ROM_LOAD( "1s", 0x4000, 0x1000, 0xa556cac4 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "3u", 0x0000, 0x1000, 0xfd38777a )
ROM_LOAD( "3v", 0x2000, 0x1000, 0x33d5bf5b )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c3", 0x0000, 0x1000, 0xac2a61bc )
ROM_LOAD( "d3", 0x1000, 0x1000, 0x81fe85d7 )
ROM_REGION( 0x3000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d17", 0x0000, 0x1000, 0xa73b6483 )
ROM_LOAD( "d18", 0x1000, 0x1000, 0x7d622550 )
ROM_LOAD( "d20", 0x2000, 0x1000, 0x2fcb4f26 )
ROM_END
ROM_START( blueprnj )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "bp_01.bin", 0x0000, 0x1000, 0x2e746693 )
ROM_LOAD( "bp_02.bin", 0x1000, 0x1000, 0xa0eb0b8e )
ROM_LOAD( "bp_03.bin", 0x2000, 0x1000, 0xc34981bb )
ROM_LOAD( "bp_04.bin", 0x3000, 0x1000, 0x525e77b5 )
ROM_LOAD( "bp_05.bin", 0x4000, 0x1000, 0x431a015f )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "3u", 0x0000, 0x1000, 0xfd38777a )
ROM_LOAD( "3v", 0x2000, 0x1000, 0x33d5bf5b )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bp_09.bin", 0x0000, 0x0800, 0x43718c34 )
ROM_LOAD( "bp_08.bin", 0x1000, 0x0800, 0xd3ce077d )
ROM_REGION( 0x3000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bp_10.bin", 0x0000, 0x1000, 0x83da108f )
ROM_LOAD( "bp_11.bin", 0x1000, 0x1000, 0xb440f32f )
ROM_LOAD( "bp_12.bin", 0x2000, 0x1000, 0x23026765 )
ROM_END
ROM_START( saturn )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "r1", 0x0000, 0x1000, 0x18a6d68e )
ROM_LOAD( "r2", 0x1000, 0x1000, 0xa7dd2665 )
ROM_LOAD( "r3", 0x2000, 0x1000, 0xb9cfa791 )
ROM_LOAD( "r4", 0x3000, 0x1000, 0xc5a997e7 )
ROM_LOAD( "r5", 0x4000, 0x1000, 0x43444d00 )
ROM_LOAD( "r6", 0x5000, 0x1000, 0x4d4821f6 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "r7", 0x0000, 0x1000, 0xdd43e02f )
ROM_LOAD( "r8", 0x2000, 0x1000, 0x7f9d0877 )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "r10", 0x0000, 0x1000, 0x35987d61 )
ROM_LOAD( "r9", 0x1000, 0x1000, 0xca6a7fda )
ROM_REGION( 0x3000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "r11", 0x0000, 0x1000, 0x6e4e6e5d )
ROM_LOAD( "r12", 0x1000, 0x1000, 0x46fc049e )
ROM_LOAD( "r13", 0x2000, 0x1000, 0x8b3e8c32 )
ROM_END
GAME( 1982, blueprnt, 0, blueprnt, blueprnt, 0, ROT270, "[Zilec] Bally Midway", "Blue Print (Midway)" )
GAME( 1982, blueprnj, blueprnt, blueprnt, blueprnt, 0, ROT270, "[Zilec] Jaleco", "Blue Print (Jaleco)" )
GAME( 1983, saturn, 0, blueprnt, saturn, 0, ROT270, "[Zilec] Jaleco", "Saturn" )